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Dishonored, A Review: Part 1

With Death of the Outsider announced and scheduled to be released September 15, I figured it was time I did a review of the first two games. This is merely my opinion on the games, so nothing should be taken too seriously. This is part one and will be focused on the first Dishonored game; Part two will mainly be Dishonored 2 and my thoughts on Death of the Outsider. Now, without any further ado, let’s look at Dishonored.

The Plot

Released in October of 2012, Dishonored had a distinct mission based play-style that contributed to the overarching plot of rescuing Emily Kaldwin, daughter of the empress, and getting revenge on the one the people who killed said empress. You play as Corvo Attano, former royal protector who had been framed for the murder of the empress. Gaining powers from a mysterious God-like being know only as the Outsider, you make your way through the various parts of Dunwall, taking out key figures behind the murder of the empress. All of this is happening while a strain of a plague similar to the Black Plague is terrorizing the city streets.

The Gameplay

Dishonored was very appealing to me because it is a choice based game. I am a HUGE nerd for games where you actions have direct impacts on the story. I feel it adds more depth and immersion to whatever you’re playing. However, Dishonored is different in that your actions from the very start can impact the whole game. In other video games, choices are often only related to certain quests, or may not have a long term effect. Dishonored however has many endings based on the choices you make throughout the whole game. This is though the game’s Chaos System.

In Dishonored there are two main chaos levels, Low and High, these both change your ending. High Chaos=more kills= a darker, “bad” ending. Low Chaos=less kills= a lighter, “good” ending. Another thing about the Chaos System is that if you run a High Chaos play through, there will be more rats, which spread the plague, and create more troublesome zombies known as weepers.

Personally, I really like how the game caters to both play styles, those being high and low chaos. If low chaos is what you want to do, abilities like Blink, which is essentially a short-range teleport, allow you to travel the rooftops and not engage with hostiles. However, if high chaos is more your thing, there are abilities that can making fighting a breeze, like Devouring Swarm, which will summon rats that will eat any enemies in front of you.

More Gameplay Things

Another cool part about this game is that it is entirely possible to go the whole game with out killing a single person. Along with the “Clean Hands” achievement, you also get the reward of the low chaos ending. Though, if you would prefer to go the darker path there are many neat weapons you can pick up and upgrade, like your gun and crossbow. It is also possible to only use the Blink power, which is given to you, and not purchase any other abilities. This will earn you Mostly Flesh and Steel achievement.

Finally, as I stated before Dishonored is a mission based game, where each “level” is basically a mission of going to a location and taking out one of the people responsible for the death of the Empress. You can choose to kill the target, or do a small side quest and have them taken out in a non-lethal way.

Conclusion

Both High and Low Chaos runs provide an enjoyable experience. There are also several achievements you can try and get through multiple runs. So, the big question is, is it worth your time? If you like stealth based game and like having your choices matter, Dishonored is the game for you!

 

 

Isabella View All

<p>Hi, I’m Isabella, I really enjoy reading, writing, and video games! Any and all feedback you have is welcomed and encouraged!</p>