The information’s been coming in a steady stream for months, and finally it’s here. Total War: Warhammer II released this morning, marking a return to the fantasy world and the next highly anticipated entry in the strategy series.
A full review will be coming soon, for this game has nearly as much content as the first entry in the series and will take some time to digest properly. For fans of the first Total War: Warhammer however, there’s little chance that II won’t be an overwhelming success. Popular races such as the High Elves and Skaven finally make their in-game debut, and with the upcoming Mortal Empires campaign (that will link the first and second game’s playable races into a massive, multi-faction free for all – including 117 faction starting points and 295 settlements) battles that previously could only exist on the table-top or the pages of a book will now be realised in full, glorious three dimensions.
The Mortal Empires campaign is only one of the future add-ons for the game that we can expect; Total War: Warhammer II looks fully set to follow its fore-bearer in including oodles of extra content, free or otherwise. Just some of this ‘Free-L-C’ has already been teased at, and like the first game we can expect new factions – most likely beginning with the Tomb Kings, an undead race based on ancient Egypt – to drop periodically to expand the game even more.
Vast amounts of expensive extra content were one of the criticisms levelled towards the first Total War: Warhammer, not entirely without merit. (Most controversial was the inclusion of a pivotal race in the setting, the Chaos Warriors, as DLC rather than a main-game playable faction from the outset) For fans of the series however, it’s likely to be something they merely grin and bear; the sheer amount of content that will be available once the planned trilogy is completed will be breath-taking, after all.
For now the game seems to have been met with largely positive reactions, even if there are some traditional Total War complaints over graphical stuttering and the advisors. Given the game has only been unlocked for around two hours here in the UK, it’s too early to judge if this is a pattern. Given the swift response to similar complaints in the first game however, Creative Assembly will likely patch up any flaws before they can really gain traction.
As for exactly what’s changed, there’re so much new and different features (that many who’ve followed the live-streams and video diaries will already be aware of) that it would take a whole other article to detail it all. We’ll discuss these more in the full review no doubt, but aside from new races and a new location the inclusion of faction-specific mechanics, a more story-driven campaign, rogue armies made of a variety of different races and free-for-all multiplayer modes are just some of the exciting additions to Total War: Warhammer II. For fans of the setting, it’s looking to be a treat – in fact, it’s looking that way for fans of strategy games full stop.
Now, if you’ll excuse me. The jungles of Lustria won’t purge themselves of warmbloods, after all.
At age seven, Jordan wanted to be a paleontologist. That went well. He now fills the void by writing on all manner of mildly-interesting topics - when he finds time in between complaining how everything was better in the 'good old days', that is.